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Thread Statistics | Show CCP posts - 1 post(s) |

Jenshae Chiroptera
158
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Posted - 2011.11.11 05:55:00 -
[1] - Quote
Sig Ideas and CSM stuff No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
159
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Posted - 2011.11.11 07:17:00 -
[2] - Quote
Teamosil wrote:IMO wormholes offer the most opportunity to build for somebody who doesn't want to be in a big alliance. ...
They have some big draw backs. POS is relatively easy to pop. You can't make an outpost. You need many people to have a hope of defending them If you have many people sites get depleted, they are all poor and can't afford to defend it.
Only way is with a lot of stress and a static link to another worm hole, then hope that you don't leave anyone in one when you close the link. 
Ideas and CSM stuff No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
162
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Posted - 2011.11.11 09:28:00 -
[3] - Quote
Via Shivon wrote:they will - if high sec is gone one day  No - they will simply quit. The environment will be too dramatically changed and hostile to them. They will seek what they want elsewhere.
Ishtanchuk Fazmarai wrote:...I wish to point somethting: i do dwell in hisec and never ventur outside of it, yet I am a destroyer. ... Just in case you are not messing with every one, I do believe they mean it in terms of creating ships, modules and such for players or destroying what they have.
March rabbit wrote:... So i suppose your ideas about 0.0 will move more people to high-sec 
If people agree with your response, then they really are "null-bears". I live in a WH mostly and that is worse that null sec in many ways. With the high class systems, capitals ships can come into your system and all you have is a little POS or two and what ever ships you have.
There is a corp, "Narwhales ate my duck" famous for being a serious worm hole corp, they come in, set up POSes (plural!) then in the minimal amount of time they have cap ships built in there.
Your only option, usually is to detect the first of them and then get as many ships out of there as you can, closing the worm hole to another system behind you. Once they are in, they have scanning ships to keep finding their way in.
However, that is an exception. With some changes, null sec would still be safer, regions could be controlled but it would be possible for small corps and alliance to get a foot hold there independently. Ideas and CSM stuff No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
163
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Posted - 2011.11.11 12:57:00 -
[4] - Quote
Zagdul wrote:...Honestly, I feel safer in nullsec than I do in empire. ..
If it is all sunshine and roses, why did Volition Cult and other corps leave your alliance, pretty much en mass when you had just claimed most of a region? What drove them away from what they had worked so hard to get? Ideas and CSM stuff No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
168
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Posted - 2011.11.11 15:42:00 -
[5] - Quote
"The Rush"
Mine the ore for it, get the BPO, make your ship then fly it in PVP. You will care much more about it than swopping a PLEX for ISK and buying it. That means a bigger gamble and rush for you. Ideas and CSM stuff No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
172
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Posted - 2011.11.12 20:13:00 -
[6] - Quote
Krios Ahzek wrote: What part of ''this would make Eve a single player game'' don't you understand?
Once I am in a grav site, I would like a disruptor or something to make it unprobeable. So yeah, that would be a time that I want it to behave like a single player game. Ideas and CSM stuff No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Jenshae Chiroptera
195
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Posted - 2011.11.19 13:11:00 -
[7] - Quote
Jita Alt666 wrote:Would people go to 0.0 if the power blocs were broken, I don't know but the idiot who wrote this thinks so: Idiots Idea
Player built jump gates. Have to go their system and knock it out of commission or destroy it to stop them jumping into yours. That could break up space. Covert POS, then you could build guerilla bases.
More info in sig. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
195
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Posted - 2011.11.19 13:28:00 -
[8] - Quote
Destiny Corrupted wrote:XJennieX wrote:everyone who i know in empire atm pretty much tells me when asked if empire would be gone so would they from the game And what does that tell you about the character of most modern video game players?
That they have different ways in which they want to play a game. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
195
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Posted - 2011.11.19 13:49:00 -
[9] - Quote
Destiny Corrupted wrote:... Why did I have such a negative experience?
Single player mode.
I am not oblivious to the point you are trying to make, however, the entire Internet has made us victims of our own success. I remember when I was dialling into the local university and could have interesting conversations late into the early morning.
Take Waste of Web for example; before that, there was just games like Ultima, Everquest and Anarchy, these odd games you needed an Internet connection for an no one really understood. Then if they did try it, they were confused and bewildered by the complexity and the interactions. Waste of Web was the first game that could run on almost any machine and any idiot could play. Hence, their huge numbers. The Internet is like that, full of mindless zombies, going about repeating memes and going "lol" all the time or "u mad bro?" because they haven't got an original thought in the whole group of them. We made games and the Internet too easy and uncomplicated to access. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
195
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Posted - 2011.11.19 14:18:00 -
[10] - Quote
Destiny Corrupted wrote:Jenshae Chiroptera wrote:Destiny Corrupted wrote:... Why did I have such a negative experience? Single player mode. I am not oblivious to the point you are trying to make, however, the entire Internet has made us victims of our own success. I remember when I was dialling into the local university and could have interesting conversations late into the early morning. Take Waste of Web for example; before that, there was just games like Ultima, Everquest and Anarchy, these odd games you needed an Internet connection for an no one really understood. Then if they did try it, they were confused and bewildered by the complexity and the interactions. Waste of Web was the first game that could run on almost any machine and any idiot could play. Hence, their huge numbers. The Internet is like that, full of mindless zombies, going about repeating memes and going "lol" all the time or "u mad bro?" because they haven't got an original thought in the whole group of them. We made games and the Internet too easy and uncomplicated to access. I don't want to get into a philosophical argument here. In fact, I agree with pretty much everything you said. I'm only left to wonder: "is this a good thing?" You mentioned single player mode. Are you saying that people who seek this kind of experience should play in single player mode? Should EVE have a single player mode to accommodate these people? Is this the final solution to this whole problem? I mean, there are games out there that already do this, like the X series. Why should EVE, a game that was intended to focus around player interaction (often involuntary), be changed to suit the tastes of players who seek a single player experience?
Single player mode for taking your screen shots. Besides war declarations, which need a complete overhaul, I think that high security space should be totally safe from PVP. It provides for the market that are "carebears" and it would force "gankbears" to go where they would be at risk.
We also need to start linking up alts and accounts with a player ID or something so that we can strike back at the griefers.
As for a good thing? Yes, I think that less pets are being tortured now that the cretins have a way to express themselves without the risk of an adult grabbing them by the ear. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
196
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Posted - 2011.11.20 00:28:00 -
[11] - Quote
Alaric Faelen wrote:... When care bears say ...
TL;DR
Carebears think you guys are basement dwellers that spend too much time on EFT and fore-play. They want to just do stuff for an hour or two, while you guys destroy the immersion and make it as boring as hell Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
199
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Posted - 2011.11.21 00:20:00 -
[12] - Quote
Realityfirst wrote:.... Just a basic idea to toss around
You mean something like this? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
199
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Posted - 2011.11.21 00:33:00 -
[13] - Quote
Ambassadeur Ur-Shulgi wrote:... I personaly think we should just make everything COST 100k like on the test server and ...
...now they hotdrop people in capitals...
You didn't think that through very far did you?  Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
199
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Posted - 2011.11.21 00:35:00 -
[14] - Quote
Ambassadeur Ur-Shulgi wrote:Dude I think you fail to understand what Im saying. ...
Duuuuude. It is Tipsy. What are you expecting?
Realityfirst wrote:... I was going to post this idea about a month ago but ...
I could probably go and dig it out of the old forums too. I think I wrote something similar there. I thought of it when I was in Gurista space about six months ago and realised that the NPCs don't help you.  Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
200
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Posted - 2011.11.21 00:44:00 -
[15] - Quote
Realityfirst wrote:... Interesting how you ...
I always do that. Sometimes I am replying to that part of the post and sometimes I am highlighting a salient point. However, in these cases, I am merely showing to whom I am addressing my response. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
200
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Posted - 2011.11.21 01:06:00 -
[16] - Quote
Realityfirst wrote: well its generally done like this ...
Dear Realityfirst,
I am writing this response to you in order to let you know that I do not wish to use such symbols for addressing my replies to someone. If this in some way troubles you then I understand how deep your distress may feel and only hope that you might come across more people who will employ your conventions and alleviate your anxieties.
Yours insincerely,
Jen Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
201
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Posted - 2011.11.21 11:38:00 -
[17] - Quote
Tobias Sjodin wrote:There is nothing more creative than the destruction of what other people love.
... yeah, takes a really creative mind to sit at a gate, breathing slowly with flu into someone's ear while you wait for someone to come through. Then you shoot! They are helpless. You won before they even came through the gate!
Brilliant, absolutely forking brilliant. Such a risk taker you must be to do that! So daring! Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
203
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Posted - 2011.11.21 13:59:00 -
[18] - Quote
Freya Gleamingstar wrote:... Why not move all Level 4 Security agents to Lowsec?
With all that security in low sec ... well it wouldn't be low sec then. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
203
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Posted - 2011.11.21 19:30:00 -
[19] - Quote
Jaroslav Unwanted wrote:Andski wrote:Jenshae Chiroptera wrote:Tobias Sjodin wrote:There is nothing more creative than the destruction of what other people love.
... yeah, takes a really creative mind to sit at a gate, breathing slowly with flu into someone's ear while you wait for someone to come through. Then you shoot! They are helpless. You won before they even came through the gate! Brilliant, absolutely forking brilliant. Such a risk taker you must be to do that! So daring! confirming that all PvP takes place at gates Well not all, but the one people are asking for... more juicy unable to fight back targets.
Gates or stations for high sec and this thread is about high security space. Stations are even worse as it is usually targeting a particular poor sap that has no hope.  Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
204
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Posted - 2011.11.21 23:05:00 -
[20] - Quote
... and yet I come across eight guarded bubbles in 17 jumps, half of those jumps through low sec?
Yeah, fine when you are deep but going in or out, the spiders be getting in ye hair from everywhere! Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
206
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Posted - 2011.11.22 10:07:00 -
[21] - Quote
Russell Casey wrote:Jenshae Chiroptera wrote:... and yet I come across eight guarded bubbles in 17 jumps, half of those jumps through low sec?
Yeah, fine when you are deep but going in or out, the spiders be getting in ye hair from everywhere! That's why the null chokes need to go. Once you get past them there's literally hundreds of empty systems people could settle in far from the power blocs to build their own empires---but the problem is, they all use the same pipes for empire access so while a big alliance may not care who lives at the highsec exit, they will care who's using their low-null pipe since it's literally their lifeline. The map needs a rework, imo, less of a flower, more like the rings of a tree with high in the "core" and low and null as the outer layers.
Quoting for emphasis. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
207
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Posted - 2011.11.23 00:25:00 -
[22] - Quote
Lyrka Bloodberry wrote:My humble opinion:
The problem with the current EVE sandbox is that there are much more people in it who have fun destroying other peoples sandcastles than building their own. ....
I like your sand castle analogies. Are you my long lost main?  Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
214
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Posted - 2011.11.24 15:04:00 -
[23] - Quote
IHaveCandyGetInTheVan69 wrote:I'd be willing to leave them to their opinion if they didn't complain when we take matters into our own hands and gank them in highsec.
Why? They aren't bothering you. Can't you find any weak targets in the other three sections of space to bully? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
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